lesyay: (*bubbline 2)
[personal profile] lesyay
This is me gauging interest in one of two different Fate campaign ideas. The idea is to figure out which one to go with and, while I'm at it, pinpoint exactly what players would want from either. You do not need to have an idea of what character you'd want to play or what days you're available: this is just to figure out what to go with and what to plan out.

All of these would be run in roll20, an online tabletop client. Check it out here.

If you're interested, please respond with which game (or both, that is cool too) you'd be interested in, and answer the questions for each - not being able to answer (or not having a preference for) each question is fine, but the more we figure out what people want from each game the better.

The ideas are as follows:


ADVENTURE TIME run in Fate Accelerated

Basics:
-Set in Ooo during canon more or less, but in a whole other part of the planet that hasn't been touched on (original characters, kingdoms, etc.)
-Episodic nature makes it easy for people who can't make it every week (we can run a rotating cast of sorts)
-Potential for zaniness and heartfelt drama
-D&D-inspired adventures with a twist

Questions:
1. How familiar are you with canon?
2. What would you be looking forward to the most in this game? (The kind of tone, adventures, etc. you prefer and enjoy the most in Adventure Time.)
3. Should there be a unifying "lead character" or "every character is a main character"?
4. Is there anything BESIDES zany madcap adventures and quests you'd want to be included?


MAGIC GIRL ACADEMY run in a modified Fate Core

Basics:
-Set in an original world
-Run in a modified Fate Core with a magic system in place
-School life of the magical wizarding variety
-The setting will definitely be a boarding school, but most of the rest is up in the air
-That said, I do want it to be a "modern day" setting, but beyond that...
-You get to help shape what kind of world it is! That's cool, right?

Questions:
1. What kind of magic system should it be? Rigid with set rules, or fluid and freeform? Does everybody learn the same kind of magic, or is it unique per person? Is it separated into schools, or run by magical themes?
2. That said, is there anything you'd FOR SURE want to be included in the magic system? For example, magic runes, ice magic, etc.?
3. How is magic treated in the world? Is it hidden from the world and existing in secret, a la Harry Potter, or is it out in the open? How widespread IS magic?
4. What sort of general "tone" do you want from this game? Super serious, somewhat silly? A lot of action?
5. Anything in particular you want to see in the school?
6. Is there anything not covered in the other questions that you REALLY want in this game? Dungeon-diving, flying airships, romance? Whether it's something in the world or a general idea, throw it out here.


Feel free to suggest other questions you think should be covered and I'll amend them in. Otherwise, have at it.

Date: 2014-12-16 02:22 am (UTC)
vehrec: (Default)
From: [personal profile] vehrec
I'm interested in both, so that's a lot of questions I've gotta answer...

1a. I've watched quite a bit of the earlier seasons, but am out of touch with more recent ones.
2a. Matematical adventuring and solving problems by punching things! Also, mushroom war relics and possibly mutant/zombies.
3a. Whoever shows up to the most sessions is main Character. :D
4a. Reply hazzy, ask again later.

1b. I'd love a more freeform, loosy goosy sort of thing. Same general style, but everyone gets a unique touch on the broad strokes. Everyone might be painting the same fruit, but you have 30 different still lifes.
2b. I especially love Name-based magic.
3b. Let's go wide open. Maybe this is a school for the magical elite, or maybe it's just the magical equivalent of a prep school? Or a military academy for troubled youths.
4b. I'd like to strike a balance-some serious, some silly, a little bit country a little bit of rock and roll.
5b. IDK, lots of random dungeons, old magic and general history?
6b. Gotta have some airships. And a ball/prom/social event that everyone anticipates.

Date: 2014-12-16 02:23 am (UTC)
prof: (Default)
From: [personal profile] prof
Mainly interested in the Adventure Time game.
1. I've seen through, like... season 5? I forget the exact number.
3. Let people make their own characters, and if one is to become the main character, let it happen through play.

To answer two AND four - the thing that I like most about Adventure Time is how it takes a seemingly-random smorgasbord of bizarre characters and settings, but ultimately uses them to create scenarios that are really heartfelt and relatable. In short - lots of character moments and problems stemming as much from their interactions as from any outside peril.

Date: 2014-12-16 05:45 am (UTC)
incardine: (Default)
From: [personal profile] incardine
I strongly favor Magical Girl Academy.

1. Fairly fluid, some distinctions in specialization per person. Possibly separated into schools?
2. It's not magic if things don't go boom!
3. Fairly open here.
4. Very silly and light, moderate action.
5. Secret rooms galore.
6. I'm quite flexible, honestly, though active magical-girl themes mixed in are lovely.

Date: 2014-12-16 05:23 pm (UTC)
From: [personal profile] comradequestion
Learning pretty hard towards Adventure Time.

1. I've seen pretty much all of it except for a couple more recent episodes.
2. It's kind of a tossup between straight dungeon crawling, freakazoid monsters and all, or grappling with weird cosmic stuff like in some of the season finales.
3. I'd prefer a more party-based setup, but either's fine.
4. Can't think of anything right now that other poeple haven't already covered, tbh.

Date: 2014-12-16 06:32 pm (UTC)
rshini: (Default)
From: [personal profile] rshini
Not super interested in Adventure Time

Prefer Magic Girl Academy
1. Fluid and freeform, divided by magical speciality (a school for necromancers, a school for alchemists, etc)
2. Sympathetic/substitute items - like a chicken bone for necromanic spells
3. Thinking not too secret, but not very common
4. Somewhere between silly and serious, but lot of action
5. Old mysteries to solve
6. Dungeon Diving, High School Hijinxs

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lesyay: (Default)
Emily Skye

November 2016

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