lesyay: (*blue poison glaucus 1)
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TOUHOU: RESOLVE


Welcome to Gensokyo! What's Gensokyo, you ask? Consider it a little piece of the real world that we snipped off a couple centuries back when that whole "science" thing started getting popular, so that the creatures you now consider "myth" wouldn't fade away.

Gensokyo is a land of fairies, of youkai, of fierce demons and regal vampires. It's a land where Momotaro is history, and where there really are rabbits on the moon. There are humans too, of course - just enough of them to populate a village so that their belief and their fear can continue giving youkai the belief they need to exist.

You might be familiar with a certain lazy shrine maiden and scheming magician solving various incidents around Gensokyo. Don't worry about them, this is a Different Gensokyo. If that confuses you... just don't worry about it!

What we need are our own heroes, humans and youkai who will work together to solve our own Incidents. We might play by Spellcard rules, but these Incidents are no joke. Can you step up and be the people Gensokyo needs?

What, me? Don't be stupid. I'm just your normal every-day youkai. You can call me Mary, though. What we need is you.


Q&A TIME

Q. What is Touhou?
A. Go ask Quinn, you'll get a better answer.

Q. What is Valor?
A. The system we will be using to play Touhou: Resolve. There'll be some custom rules, stuff that'll be made clear before game start.

Q. When is the game?
A. It will start after I finish up Half-Plus. Estimation: Early 2024. Yeah, we're early.

Q. When will the game?
A. I've currently divided my games into "weekday games" or "weekend games," depending on tone and how hard it is to run. Touhou: Resolve will be a weekday game. Which day is not set in stone, and will depend on both GM and player availability as we get closer to game start. But expect a weekday evening, starting somewhere between 6 and 8 (maybe 9, but that's pushing it) Eastern Time.

Q. Why is the game?
A. Because Touhou is a rich setting for characters and spellcard rules are fun.

Q. Anything to keep in mind?
A. When it comes time to plan actual characters, it might be best to have a couple ideas in mind. Part of the selection process will be making sure the party isn't stepping on each other's toes for character beats, which means there probably won't be more than one shrine maiden, more than two humans, more than two outsiders, etc.

Q. Sounds cool, how do I sign up?
A.

1. What name/alias do you go by?
2. What's your plurk username? (Or other social media contact.)
3. Character concept(s)?
4. Anything you want to see in game?
5. Link your favorite AMV! Because I like AMVs.

Date: 2023-04-30 04:09 am (UTC)
vehrec: (Which way to smut?)
From: [personal profile] vehrec
1. What name/alias do you go by? Emily, come on, we need to stop pretending you don't know it's me, Vehrec!
2. What's your plurk username? (Or other social media contact.) As if you don't know I'm [plurk.com profile] vehrec
3. Character concept(s)? I have heaps of them, including a magician who turned herself into a doll for immortality/to escape an afflicted body (shades of Alice/Patchouli), a dog youkai who was formerly an enforcer for a family human magicians but has been freed but turned out of the village, A Yuki-onna who is the princess of her own youkai faction in the distant mountains, a Kappa 'leader' who tends towards grandose plans and is very bad at actual leadership, and a cursed oni who can drink not a drop until she makes pennace for her misdeads to the sages. Picking just one is my greatest problem.
4. Anything you want to see in game? I think that, for optimum Tohou Expanded Universe feels, we should have some kind of lower-stakes adventures where we can just get absolutely clowned on due to our own characters desires and personality flaws.
5. Link your favorite AMV! Because I like AMVs. This ought to do, though I feel like many of the great AMVs of yore have fallen away. Oh, but I think a little gunbuster is fine too.

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Emily Skye

January 2025

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