Time to get familiar with the setting of
Trails of Valor! We'll start off with some terms that series veterans should be familiar with, then move onto the various factions, and then some more in-depth information on Valeria and its surrounding environs.
THE ORBAL REVOLUTIONApproximately 50 years ago, a technical revolution swept over the world due to the invention of Orbments, machines that utilized orbal energy. All forms of technology began to spread, from things that would help the people to weapons of war.
ORBMENTSOrbments are the name for any machine utilizing orbal energy. Which is most of them.
To help get a feel for the level of technology in the setting, first keep in mind that various people have been taking to technology at different rates - some places barely use orbal technology still, especially those far away from large cities. But beyond that, technology is a bit asynchronous to how it actually developed in the real world.
Airships exist. Cars also exist, but are still in early development. Automatic rifles exist, but thanks to the combat boost provided by certain Tactical Orbments, are not universally used as opposed to swords and such. Washers, dryers, ovens, and the like all exist, although are mostly considered high-end and are not in every house by a long shot. Long-range communication exists but is still new. You can take a guess from there what else might exist or not.
ORBAL ARTSFor the most part, magic in this setting is done via Orbal Arts. By using Tactical Orbments, users can draw out the power of Quartz crystals to cast various spells.
This is by and large the only way to cast magic in this setting, although some people can harness orbal energy into other effects or have superhuman abilities that can rival spells.
TACTICAL ORBMENTAlso called Combat Orbments. A pocket device that enhances a user's combat abilities and enables them to cast Orbal Arts. These devices have several slots to fit a Quartz into. These Quartz often grant access to spells, but can also increase a user's abilities.
Tactical Orbments can also slot a single
Master Quartz, which are larger, more extreme versions of Quartz, often containing multiple abilities in one piece.
QUARTZSynthesized circuitry in the form of large, round crystals, created in Orbal Factories from septium. Quartz can enable one to cast spells, as well as enhance a person's abilities.
There are seven elements of Quartz:
Earth: Earth magic and physical endurance
Water: Water, ice, and healing magic, and general health
Fire: Fire magic and offensive abilities
Wind: Wind and lightning magic, and evasiveness and movement
Time: Time manipulation and speed
Space: Spatial magic and magical ability
Mirage: Mind magic and perception, awareness, and cognitive ability
SEPTIUMSeptium is a mineral resource - small crystals - which contain orbal energy. They can also come in the same seven elemental types as Quartz, being the original, unrefined version of Quartz.
Sepith is the name for a small fragment of Septium, which can often be found naturally or within monsters.
ANCIENT VALERIAN CIVILIZATIONThere once existed ancient civilizations on the continent that have long been destroyed. Those in Valeria possess unique architecture, thus referring to their civilization as Ancient Valeria in contrast to ruins found in other areas. These ruins spot the landscape all over the country, but most are in terrible condition.
MARSON RUINSThe ruins in Marson are the sole exception. These ruins are in almost pristine condition nowadays, having a large number of archeologists and researchers working on keeping it in good condition for their research. Strangely, the interior seems to move and rearrange itself through some unknown mechanism, which is a constant source of headaches and speculation among researchers.
The city of Marson itself sprung up around the ruins in response to the people coming to investigate. This became one of the two capital cities of Wald.
THE GREAT COLLAPSEThe Great Collapse is the supposed event which caused the downfall of ancient civilization. Some theologans claim the Goddess smote the ancient civilizations, though the Church's official stance is that these civilizations grew too prideful and arrogant, and meddled with powers and technologies too great for them to handle.
Most researchers agree the actual most likely cause was some worldwide natural disaster, but none can agree to what that would be.
ORGANIZATIONSThe movers and shakers of Valeria and the world it exists in.
THE BRACER GUILDSynonymous with the traditional "Adventurer's Guild" found in many anime and manga, the Bracers establish branches in every major town and city and take on odd jobs from within the communities. These jobs range from monster hunting to tracking down thieves to helping gather ingredients for medicine.
High-ranking Bracers are almost celebrities, their faces and skills known far and wide. High-ranking Bracers are often considered when an organization or even nation make any hostile moves.
The Bracer Guild is a non-political entity and not tied to any country. Their main goal is to keep peace and protect civilians. They are considered an international and neutral force. They sometimes mediate in disputes, but have a non-intervention policy in regards to national conflict.
SEPTIAN CHURCHThe Septian Church is the largest religion in the world, and particularly strong in Valeria, which is neighbors with the religion's stronghold country of Saint Auria. Churches tend to resemble cathedrals in larger cities, especially the one in Hanson, one of Wald's greatest cities. In general, the religion styles itself after real-life Christianity - the look of the churches, nuns, and priests especially. Instead of a cross, though, their symbol is a grail.
The Septian Church believes in Aidios, the Goddess of Sky. She is worshiped as the creator of the world, as well as a giver of protection and blessings. However, the church does not limit believers to only Aidios, allowing its practitioners to freely continue their other faiths. This has helped the church spread far and wide, where people worship Aidios in addition to their cultural beliefs.
THE GRIMThe Grim are a division of the Septain Church. One of the main practical services of the Church is the collection of pre-Collapse artifacts - Anything from before the Great Collapse of magical nature is taken by the Church to examine and determine if it's safe to be allowed into the public. The Grim are the ones in charge of investigating, retrieving, and handling these dangerous artifacts.
Although the Church is well-known, the activities of the Grim are not as widely circulated. Still, they can get the full cooperation of the government when it comes to retrieving artifacts.
And to those greatly in the know, there are whispers of a special group of knights within the Grim...
ELEMENTALISTSElementalism is the name for the interconnected religious practices of Valeria before the church came. As it sounds, they primarily worshiped the elements themselves, with a great focus on the spirits of water due to the rivers and sea so important to Valeria. However, there's also a great variety, since elementalism originated as many different religions that began sharing with one another, and the practices in one place might not have reached another, or are held to a different level of importance. In some places, things such an ancestor worship or the worship of object and place spirits are considered important tenets of elementalism.
In some places within Valeria, elementalism is still practiced, often alongside Aidios worship. In general, though, elementalism has greatly declined, and many more secular folk within Valeria view it as weird nonsense to be ignored or made fun of. A rule of thumb is that the further from a larger city one is, the more likely one is to find elementalism still being practiced.
COUNCIL OF STATESThe Council of States is the de facto ruling group of Valeria, and the head of its executive branch. There are seventeen members of the Council - two from each member-state, and additionally the Governor of Argon, who can only vote in case of a tie. The Governor of Argon is considered the de facto head of state when it comes to international politics, but his domestic power is limited.
VALERIA MERCHANT COMPANYThe largest merchant company in Valeria, and one of the three largest companies overall. It controls the member-state of Fidenae and can send Valeria's Merchant Navy where it pleases, within reason. It steadily accrues more and more wealth and political power.
Valeria Merchant Company is synonymous with both overseas and riverboat shipping, but sees the practicality in the developing airship commodity. However, it's finding it difficult to accrue an airship fleet due to the Himmel Company's current control over airship manufacturing and infrastructure.
Valeria National Bank is one of its subsidiaries, giving the company further financial control over the nation, and even foreign powers.
VALERIAN MERCHANT NAVYUnder the control of Fidenae, and thus the Valeria Merchant Company. One of the pillars of the Valerian military, its naval forces can rival that of much more war-oriented nations. The seas around Valeria are far safer than those of other nations, and Valeria has nothing to fear from the sea as long as they're around.
Although under the purview of the Valeria Merchant Company, the Naval officers owe their allegiance first and foremost to the entire confederacy of Valeria, and so there is some balance - there won't be a mutiny using their forces.
ALBA ORA MILITARY PATROLAn elite division under the Merchant Navy, the AOMP are a specially-trained group of infantry soldiers that are charged with the safekeeping of Valeria through patrolling the rivers. However, it's a relatively new division, and hotly contested by Tevaneu, which maintains that any infantry unit should be under the purview of the Armed Forces, not the Merchant Navy.
VALERIAN ARMED FORCESThe national armies of Valeria are under the jurisdiction of Tevaneu, although each member-state often maintains their own defensive force. The Brigadier General sits at the top of the entire armed forces, and from there commands the three divisions under the armed forces; the Valerian Defense Force, the Armored Force, and the Military Police.
The Valerian Defense Force is the name for the infantry army, and so named to remind the people that Valeria is not an expansionist or offensive force. They operate the military bases throughout Valeria. The Military Police are the peacekeeping force within Valerian cities. And the Armored Division is the newest division, armed with tanks and other such large ground-based machines of war.
MUNINNMuninn is the name of Valeria's military intelligence division. Due to necessity, Muninn is not controlled directly by any single member-state. They are under the joint control of Argon's Governor, the Council of States, the Brigadier General of the Valerian Armed Forces, and the Rear Admiral of the Valerian Merchant Navy.
Muninn handles intelligence gathering and covert operations. They have even been known to insert agents into criminal organizations to gather intel and complete missions.
HIMMEL COMPANYThe Himmel Company is an airship researcher and manufacturer based in Schelfaren. Valeria was slower than other nations to embrace airships, something Valeria began to regret once Weslan started airship patrols along the border. The Himmel Company stepped up and began to develop and produce airships for Valeria.
Instead of selling their airships, the Himmel Company began developing trade routes through the air themselves, engaging in business or loaning out their airships. This goes for defense as well - their airships are on loan to the military, currently under the jurisdiction of the Valerian Defense Force, since Valeria doesn't have its own dedicated Air Force.
This all has made the Himmel Company one of the three largest companies in Valeria, and possibly on par with the Valeria Merchant Company in terms of power. However, it's also brought them into conflict with the Valeria Merchant Company.
EDEN INDUSTRIESEden Industries is the largest orbal research and development company in the continent. They manufacture all sorts of orbments, from appliances to weapons. In addition, they continue their research into Orbal Arts, Quartz, and all aspects of utilizing orbal energy.
Eden Industries was established during the Orbal Revolution, and as such it should have led the worldwide race on technology. However, Valeria as a whole was slow to take advantage, so Eden Industries lagged behind during the early years. However, it's made a strong comeback to take the top spot on the continent in orbal technology.
Although it's one of the top three companies in the nation, Eden Industries doesn't try to compete with the Himmel Company or Valeria Merchant Company, instead only viewing other orbal companies as its rivals.
JAEGER CORPSJaegers are freelance mercenaries, working for the highest bidder. Many Jaegers come from Weslan, wanting to earn fame and money through their own combat prowess. Because of this, Jaegers have an often-deserved reputation as violent and lacking morals.
The Kingdom of Mystolia highly looks down on Jaegers, and Jaeger activity is illegal in Mystolia. In Valeria however, while Jaegers are often looked down upon, they're not all-out illegal unless taking part in an illegal activity. Still, they're most often hired FOR illegal activity, such as driving out citizens or workers, or staging covert attacks with plausible deniability.
The greatest Jaeger Corps are forces to be reckoned with, though, on par with the highest-ranked Bracers. But their services won't come cheap.
THE SCHILDRITTERThe Schildritter are the world-famous knight order from Mystolia. They paradoxically operate as both an arm of Mystolia's military and as a peace-keeping force to rival the Bracer Guild. They place a high regard in both personal combat prowess and in their concept of chivalry.
As allies of Mystolia, Valeria allows the Schildritter to operate within its borders. However, each member-state has their own views and levels of trust with the Schildritter.
For their part, the Schildritter view Bracers as hooligans with no proper chivalry. Bracers in turn view the Schildritter as tools of Mystolia, breaking one of the Bracer tenets of political neutrality and thus unable to do what Bracers do.
And finally...
ZODIACA mysterious group operating in the shadows. Only top Bracers, Muninn, and certain high-ranking officials even know Zodiac exists. They've been in the shadows of history for centuries, manipulating events and instigating conflict.
Nobody knows their true goal, nobody knows the identities of their higher-ranking members... The only things that can be said with any certainty is that they do not have the best interest of humanity at heart, and that they possess technology FAR greater than anybody else in the world.
VALERIAThe original setting pitch contains basic information about Valeria that we will be expanding upon here, starting with the confederate government and moving on to the individual member-states.
Valeria is a confederation of eight member-states. Each member-state has its own defense force, judicial system, taxation, and more. However, Valeria is also an entity, and so it needs its own systems in place for when something affects all member-states collectively. To be fair, each member-state is given its own role in the federal system, though some would argue that some roles are more important than others.
COUNCIL OF STATESThe Council is as mentioned the ruling force of Valeria and its executive branch. They don't always meet in person, but rotate in which city-state they meet if the situation does call for it. The Council is made up of sixteen voting members, and headed by the Governor of Argon, who is a tie- breaking vote.
Its council is made up of:
Tie-breaker: Argonian Governor
Argon: Two senior councilmen from Argon's city council, chosen by the Governor
Zibell: The Minister of Human Services and their top aide serve directly on the council
Kuton: Two of the barons, chosen in Kuton by a vote amongst all the barons
Wald: The mayor of Hanson and the mayor of Marson
Schelfaren: Their governor and one representative from a university
Valrouis: Two representatives from the worker unions
Fidenae: One representative from Valeria Merchant Company and one representative from the Merchant Navy
Tevaneu: Two generals attending in rotation from among the generals in the army
ARGONArgon is the name of both the central member-state and the largest city within said city-state. Argon sits along the Alba Ora near a number of key merges and splits in the river.
The city of Argon is the largest in Valeria. It's greatly urbanized and might even be mistaken for a modern city. Outside of the city are mostly areas clinging onto the city, sprawling residential towns for commute or factory towns for producing goods for the city. The city itself holds several important locations, such as the Canvas, an art museum boasting several of the world's finest pieces of art, or the world-famous Alba Ora Theater.
Argon's represented by a body of officials, most of whom are elected. The Governor is elected by the people for 10-year terms. The exception are the Argon City Council, who are appointed by the elected governor for the duration of the governor's term.
The Valerian Legislature meets in the city of Argon. The legislative branch is made up of eighty members, ten from each member-state.
ZIBELLZibell sits to the Northwest of Argon along a stretch of the Alba Ora that connects Argon to the western member-states. As such, most goods going to Argon or to any of the eastern member-states would flow through Zibell.
Zibell is home to the Ministry of Human Services, tasked with the health and safety of Valeria's citizens. Health services, inspections of goods, inspections of structures, and all sorts of regulations come from Zibell. This is an enormous financial strain, which Zibell took care of through merchant taxation of those bringing goods through. However, Zibell's fallen into a recession due to the recent canal infrastructure, meaning merchants could take a more direct route to their destinations.
The recent state of Zibell can be described as not great. Not only has the state fallen on hard times, but officials have turned to accepting bribes in order to make ends meet themselves.
Zibell's most noticeable feature is the large number of splits and merges of rivers within its territory. And in geographical area, its capital city of Marin is even larger than Argon, spread along the many riversides with large networks of bridges spanning the water. It would be far more impressive of a city if it was in good repair.
Zibell's government allows the Minister of Human Services a lot of sway in the member-state's politics, and has a mix of elected officials and those who serve in a House of Lords, descended from old nobility. Their Lords are only so in name, though, and don't have political power outside of the House, nor do they still possess much wealth. However, there are several who cling onto what power and wealth they can attain and try to bolster their importance, to varying degrees of success.
KUTONKuton is a vast farmland to the south of Zibell, the breadbox of Valeria. It's a land of plains and gently rolling hills, beautiful to look at and great for growing crops. Several rivers run through it, although none directly connect to the Alba Ora, meaning produce needs to make at least a portion of any trip from Kuton to the rest of Valeria by land or air.
In addition to its farmlands, Kuton is home to a surprisingly large population, descended from communities of elementalists who took care of the land. This allows Kuton to be an economic powerhouse in its own right, finding incredible success in agriculture.
At the top of Kuton are the Barons of Kuton. They consider themselves nobles, descended from the first landowners claiming stakes in the land that had been managed by elementalists. Only four main houses of Barons are left. Although they had been the original landowners, modernization meant that most citizens eventually wound up with some land, many founding farms of their own. However, due to orbments and agricultural science, the current Barons are finding it easier to manage even more sprawling farms, and they are finding reasons to kick out the smaller landowners and swallow up their farms.
Kuton's capital is Orwell, a middling city serving mostly as a center of distribution for the goods coming from Kuton. A large mansion, home to one of the barons, dominates the landscape as it sits on a large hill overlooking the rest of the city. The courthouses of Orwell are much more subdued, but see high traffic.
The judicial system of Valeria is run through Kuton, where federal crimes are judged, as well as disputes on a member-state's laws. Because the barons pick these judges, it's impossible to fight back against them legally.
WALDWald is a mountainous state on the northernmost part of Valeria. The high mountains there separate Valeria from Saint Auria. Wald contains two major cities, each one considered a capital city, Hanson and Marson. The mountainous terrain separates the two cities, but a project is underway to make a tunnel connecting the two. Although water flows down from these mountains, it can't be used for proper boat transport, as it also includes numerous waterfalls. The waterfalls make good tourist spots though.
Hanson is the home of the Cathedral of St. Astra, the largest religious site in Valeria and home to the High Priestess, the highest member of the clergy in Valeria. It's the destination of many pilgrimages for those within the confederation. The buildings in Hanson are often extremely ornate, trying to match the opulence and splendor of its star cathedral. It also boasts a number of hot springs, helping draw in even more tourism.
Marson is the home of the most well-preserved ruins of the ancient Valerian civilization. Although the city sprung up to support the researchers there, and it still does, it's grown to a hub in its own right. In contrast to Hanson, Marson is extremely utilitarian, many buildings actually carved into the mountainside. The ruins of Marson are well-known for changing its internal layout through some unknown means, meaning it cannot be mapped and there's always the chance of new discovery.
Wald doesn't have a centralized government structure, instead allowing Hanson and Marson to run the affairs of the state. The two cities jointly decide on laws and such within the state. Wald also doesn't actually have a governmental role in Valeria, it having been decided that the church wields enough power on its own.
SCHELFARENSchelfaren is a state at the foot of the Wald mountains to the south of Wald, mostly surrounding it from all southern sides. It used to be famous for its mining, and still is to a degree, but after the Orbal Revolution it serves primarily as a hub of technology and academia. The mines provide the raw materials needed for all of its orbments and orbal research, meaning it doesn't need to import from elsewhere.
Schelfaren is doing extremely well, its economy boosted by holding two of the three largest companies in the nation - the Himmel Company, an orbal airship manufacturer and airship lending service, and Eden Industries, the world's largest orbal researcher and manufacturer. Because of these reasons, Schelfaren's relationship with Fidenae is deteriorating.
Schelfaren citizens take great pride in being a state that rose from humble beginnings and turned into a superpower. Their Duke, too, takes pride in this. Schelfaren had in the distant past been managed by Kuton, and its ruler was a minor family sent from there to get out of the Kuton barons' hair. Now the Duke rules over a territory that can go toe to toe with, or even overtake, Kuton.
Schelfaren's capital city is Sindris, the industrial metropolis, a city that's experience relatively recent expansive growth. It sits near the base of the mountains and is the home to Eden Industries, with Himmel Company operating just outside the city. It hosts a number of colleges and universities, several focusing exclusively on orbal mechanics.
The Duke is responsible for governing Schelfaren, and Schelfaren is also home to the Ministry of Orbal Sciences.
VALROUISA heavily forested region in the far northeastern edge of Valeria. It was the backbone of construction in Valeria due to its forestry industry and carpenters. Historically, it is the member-state that originally proposed forming a confederacy to combat the dual threats of Weslan from without and a surge in strange monsters from within. Currently, it's the main provider of workers and planning for the Valerian Canal Project, connecting the member-states of Valeria with artificial canals that can bolster trade.
Valrouis has two main things its citizens enjoy bragging about: the strength and skill of its workers, and its role as an equal power to the other member-states thanks only to its reasonable thinking and workers.
Valrouis has no capital city, instead forming a council of the mayors and elders of small towns to form its central government. The local worker unions also take a role in governance. The Ministry of Industry is also situated in Valrouis.
Valrouis is also the seat of elementalism within Valeria. Aidios has much less sway there than in other states, although the worshipers it does have often practice it alongside elementalism.
FIDENAESituated on the Fidenae Peninsula on the eastern coast of Valeria, Fidenae has a large number of beaches. Almost all branches of the Olba Ora let out into the ocean in Fidenae, giving it unparalleled access to the rivers as well as the sea. The northern portion of Fidenae has a lot of cliffs and rocky coastline as well.
Its capital city is the harbor city, Goldhafen. Its harbor is massive, allowing ships from all over the world to dock there and share their goods. It's a well-maintained and very pretty city to look at, though its most prominent feature aside the harbor are the many branches and buildings of the Valeria Merchant Company throughout the city, each one lined with actual gold trimming.
Fort Aurora is also situated in Fidenae, north of Goldhafen. It's a large military fort meant to repel invasion from the sea, and the home to the majority of the Valerian Merchant Navy. The Merchant Navy is under the control of Fidenae.
Off the coast of Fidenae and under its jurisdiction is a small island hosting the city of Solena, a tropical vacation hotspot and center for tourism. Solena used to have a large elementalism culture centered around its single volcano, but that was before it was developed into an entertainment and vacationing city.
Fidenae itself is governed by a merchant council. The Valeria Merchant Company sits at the head of this council, making it the de facto ruler of Fidenae.
TEVANEUTevaneu is the largest state of Valeria by area, stretching across the entire south-western border. It's mostly made up of plains, its northern side containing a good number of rivers. Those rivers don't flow much to the south, except for a single large river conecting Tevaneu and Weslan.
Historically, Tevaneu used to be a part of Weslan, before declaring independance, then allying itself with the nations that would end up becoming the states of Valeria. Weslan has never accepted this, constantly threatening to take back what they believe is rightfully theirs.
Because of this, Tevaneu shares a lot of culture with Weslan. Their military mindset served them well in holding off Weslan, and also led to them managing Valeria's armed forces. However, military might isn't their only cultural legacy - the people of Tevaneu are also traditionally animal herders. They raise horses for war, various animals for meat, and sheep for wool. Equestrianship, textiles, and food are all cultural exports and things that Valerians can respect Tevaneu for.
However, the state's history is still a sore point for many. Some Valerians don't quite accept Tevaneu, sharing so much culture with Weslan. And this becomes a sore point for Tevaneu citizens as well.
Tevaneu's capital city is Genai, the military city. It's a sprawling city that houses a number of military bases and training camps, located to the northern side of Tevaneu close to Argon, giving it access to the river system of Valeria. Tevaneu is also home to a bustling textile industry. It doesn't have much in the form of entertainment though, only a huge number of bars, taverns, and distilleries.
Tevaneu is ruled by the military's Brigadier General, though they often appoint civilian heads of state to do the governance in their stead. But the final word always comes from the Brigadier General.
NEIGHBORSWESLANWeslan lies to the southwest of Valeria, bordering Tevaneu mostly, although touching on a bit of Fidenae along the coast. They are a warlike culture, with a focus on strength of both personal and national variety. They're traditionally expansionists, but a great deal of their focus has been on Tevaneu, which was once a part of Weslan and whose independence is not accepted even now.
Weslan has very rocky terrain, terrible for farming but rich in mineral resources. Its southern and western sides contain large deserts as well. Their resources allow them to develop weapons easily, and their weapons manufacturing industry is second to none. However, while they have the resources to produce a large quantity of weapons, their research and development is far behind that of other nations, meaning they seem to be several steps behind the technological revolution, but able to produce their somewhat less efficient weapons and tools of war in great number.
A great number of martial schools and disciplines originate in Weslan, some being traditionally Weslan and some being adapted from other fighting styles. One thing most of them have in common, though, is brutal efficiency. With the advent of guns and modern warfare, however, many soldiers have embraced using dangerous weapons over practicing their martial arts. There's a rather explosive divide between those embracing practicality over personal training.
Currently, Weslan is in the middle of a civil war after the assassination of their former leader.
MYSTOLIAThe Kingdom of Mystolia lies to the west and northwest of Valeria, bordering Zibell, Kuton, and a small bit of Tevaneu. Mystolia is a monarchy that can trace its royal line all the way back to the Great Collapse, or so they claim. It's well known for its knights, the greatest order of which are the Schildritter, dedicated to protecting people all over the world.
As it sounds, Mystolia has a large cultural emphasis on honor and chivalry. This is actually codified, emphasizing responsibility to both the people under you and to the masters over you.
Despite the almost medieval sound of the country, it is actually very technologically advanced, having embraced the Orbal Revolution very quickly. Their largest orbal company is nationalized, giving the country's infrastructure and military direct access to the latest technologies as they're developed.
Mystolia doesn't allow Bracers to open any branches within its borders, but does allow them to travel through its borders, and even occasionally assist their knights in the situation warrants it. Jaeger activity, however, is directly outlawed.
SAINT AURIAThe seat of the Septian Church and a theocracy, it and the church are ruled over by the Pope in place of the goddess Aidios. Saint Auria is a very unified country thanks to its shared religion and devotion. It rests to the north of Valeria, sharing a border with Wald and Valrouis.
It's a mountainous country, but also lush with greenery despite that. Its largest cities rest in valleys, though several cling to the mountains where they can. Naturally, most cities are home to massive churches. Besides that, Saint Auria traditionally raises several varieties of animals, such as sheep and goats. Despite being in the mountains, it doesn't have good mineral deposits, so Saint Auria relies a lot on imports for its needs.
Since Saint Auria and the Septian Church are linked, part of the money the church makes goes towards keeping the country running, and it doesn't often have problems with its economy.
Of particular note in Saint Auria is the Septian Vault, a large vault far underneath the mountains that holds the most dangerous ancient artifacts. Extremely few people have ever seen the inside of the vault.