lesyay: (girls watching phone-screen)



EarthBound V

The year is 202X

Monday Blues, a small town in Eagleland




Nothing ever happens in Monday Blues, a small, dreary, suburban town in Eagleland. When the local gaming/cartoons/anime convention comes to town, it's about the only dang thing for the kids to do on a weekend! But that's when things start getting weird...

Erratic Tables, Cross Crossing Guards, Spirit Radios, War-Drobes, Seagulls.... what's happening to the world? And what can a ragtag group of kids do to save it?


Okay, what is this?

Welcome to EarthBound V, a game heavily inspired by EarthBound / the Mother series and run using the Valor tabletop game system. (Or possibly its variant, Valor Alter. That's still up in the air.)

The point is, you get to make a group of psychic kids (or dogs, or possibly teens) and go around the world, finding unique situations, defeating wild enemies, and saving the world from whatever the heck is going on.

What can you expect?
A lot of things! The power of hope and love. Weaponized nostalgia. Suburban nightmares. Mr. Saturn. Shopping trips. Adults being corrupted by capitalism. Free shipping. A guy with a flamethrower riding a motorcycle. A dog - possibly two dogs. An abandoned shopping mall. Card games. Powerful psychics. A message about friendship conquering all.

Does that sound fun?
If so, express some interest down below!

1. What name/alias do you go by?
2. What's your plurk username? (Or other social media contact.)
3. Character concept(s)?
4. Anything you want to see in game?
5. What is your favorite movie, book, game, or TV show from childhood?


lesyay: (Default)
In the modern world of demons, Netherworlds are sold to the highest bidder. Companies expand to the point that they make an entire Netherworld into their headquarters and the people who live there their employees. These employees are forced to work minimum wage jobs like Prinny Handling, Item Farming, and NPCing.

The Gag Economy is in full force, some demons needing to take on extra work (gag!) in order to make ends meet even still.

Meanwhile, Overlord X is eXpanding his Xetherworld Corporation, buying out other companies and crashing their Netherworld economies.

The Prinkertons arrive with nail bats to bust the kneecaps of any unruly employees.

Rosen Queen Co. dominates the Stacked Market, winning imaginary money that somehow gets converted into real money. But a group of unruly netbros have their eye on that Market...

It's a demon-eat-demon world out there, but maybe it doesn't have to be. Maybe all it needs... is you.

And a Union.



What?

Disgaea Valor 3 is an upcoming Valor campaign set in a world inspired by Disgaea. Previous knowledge of Disgaea Valor campaigns not required. Previous knowledge of Valor also not required. Previous knowledge of Disgaea also also not required, though that one would be helpful.

Interested? Respond below.

1. What name/alias do you go by?
2. What's your plurk username? (Or other social media contact.)
3. Character concept(s)?
4. Anything you want to see in game?
5. What is your favorite Capitalism Fail?

lesyay: (*blue poison glaucus 1)


TOUHOU: RESOLVE


Welcome to Gensokyo! What's Gensokyo, you ask? Consider it a little piece of the real world that we snipped off a couple centuries back when that whole "science" thing started getting popular, so that the creatures you now consider "myth" wouldn't fade away.

Gensokyo is a land of fairies, of youkai, of fierce demons and regal vampires. It's a land where Momotaro is history, and where there really are rabbits on the moon. There are humans too, of course - just enough of them to populate a village so that their belief and their fear can continue giving youkai the belief they need to exist.

You might be familiar with a certain lazy shrine maiden and scheming magician solving various incidents around Gensokyo. Don't worry about them, this is a Different Gensokyo. If that confuses you... just don't worry about it!

What we need are our own heroes, humans and youkai who will work together to solve our own Incidents. We might play by Spellcard rules, but these Incidents are no joke. Can you step up and be the people Gensokyo needs?

What, me? Don't be stupid. I'm just your normal every-day youkai. You can call me Mary, though. What we need is you.


Q&A TIME

Q. What is Touhou?
A. Go ask Quinn, you'll get a better answer.

Q. What is Valor?
A. The system we will be using to play Touhou: Resolve. There'll be some custom rules, stuff that'll be made clear before game start.

Q. When is the game?
A. It will start after I finish up Half-Plus. Estimation: Early 2024. Yeah, we're early.

Q. When will the game?
A. I've currently divided my games into "weekday games" or "weekend games," depending on tone and how hard it is to run. Touhou: Resolve will be a weekday game. Which day is not set in stone, and will depend on both GM and player availability as we get closer to game start. But expect a weekday evening, starting somewhere between 6 and 8 (maybe 9, but that's pushing it) Eastern Time.

Q. Why is the game?
A. Because Touhou is a rich setting for characters and spellcard rules are fun.

Q. Anything to keep in mind?
A. When it comes time to plan actual characters, it might be best to have a couple ideas in mind. Part of the selection process will be making sure the party isn't stepping on each other's toes for character beats, which means there probably won't be more than one shrine maiden, more than two humans, more than two outsiders, etc.

Q. Sounds cool, how do I sign up?
A.

1. What name/alias do you go by?
2. What's your plurk username? (Or other social media contact.)
3. Character concept(s)?
4. Anything you want to see in game?
5. Link your favorite AMV! Because I like AMVs.

lesyay: (a kiss from a duck)
Welcome to Valeria, a confederation of eight states brought together through alliances and shared history. They have a robust history of trade and mutual protection. The confederation is abundant with rivers, the largest of which is the Alba Ora, which splits and merges numerous times to create an interwoven system connecting each of the eight states together.
Since the Orbal Revolution took off, though, the people have been rapidly expanding into orbal technology, as well as using this new technology to construct massive canals to further connect the various states.

The eight states are:

Argon: Dominated by the city of Argon, the largest city of Valeria and the seat of its federal legislature. Argon also has the majority of the confederacy's foreign embassies, and as such it's considered the de-facto capital... at least by other countries, and by Argonians, but not by other members of the confederacy.
Zibell: Upriver from Argon, Zibell hosts a massive riverine city of its own. It owes its existence to river trade and merchant taxes. However, the recent canal projects have created more direct routes of marine trade, allowing people to bypass Zibell and forcing the city and state into a recession.
Kuton: A farming district rich in resources and surprisingly high population. The landowners of Kuton became monetary giants because of this. With their wealth and abundance of population, Kuton was chosen as the seat of Valeria's federal judicial system. But thanks to the Orbal Revolution, the landowners are making their farmlands more and more efficient, allowing them to displace people as they expand their domains.
Wald: A mountainous and less-populated state, Wald nevertheless remains an important cultural site for Valeria. It hosts the seat of Valeria's Septian Church, making it a site of religious importance and pilgrimage. Wald hosts two fairly prominent areas, and is currently in the middle of a project to construct a tunnel through the mountains to connect them.
Schelfaren: The state that was at the heart of Valeria's Orbal Revolution, it now boasts a number of colleges and universities, as well as being the seat of the most powerful orbal technology companies on the continent. Originally it held a number of mining towns, being situated at the foot of the mountains near Wald. It has a number of ministry seats in Valeria due to its former status as a production state and current status as an academic state.
Valrouis: Although situated in the most remote corner of Valeria, it was instrumental in forming the original confederacy. It hosts a large number of forests, forming the backbone of construction in Valeria. More recently, it's been heavily involved in the construction of the new canals all across Valeria. Its workers are a hardy bunch who brag of their strength and deeds.
Fidenae: A state situated on the Fidenae Peninsula, containing almost 3/4s of the confederacy's coastline. It hosts the Valeria Merchant Company, the largest merchant company in the confederacy, as well as the federal Merchant Navy, a naval power rivaling the largest of the more warlike countries.
Tevaneu: A large state bordering Weslan to the south-west, they share part of their language and culture with the warlike country. As a territory, they are fiercely independent, and cooperate with the rest of Valeria out of mutual aid. They form the backbone of Valeria's infantry military, as well as hosting the largest and most successful training halls for various forms of combat.

As various factions withing Valeria, both nationalistic and secessionary, come to a head, the various nations around Valeria begin to move. Weslan to the south-west is in the middle of its own civil war, but has often come into conflict with Tevaneu. Mystolia is a nation steeped in its own culture sharing a north-western border with Valeria - nobility and honor are a big deal in Mystolia, and their alliance with Valeria might only last as long as they believe Valeria holds it as well. And to the north, Saint Arche, the largest seat of religious power on the continent.

And that's not to mention the forces stirring in the shadows...


For further setting information, check out this setting post.




TRAILS OF VALOR will be a large tabletop game about the fate of Valeria, a country set in a world inspired by the Trails series of JRPGs. Naturally, the system will be Valor.

What you can expect:
-Lots of interconnecting plotlines
-Political intrigue
-Fighting monsters
-Good, evil, and every motivation in between
-Shadowy organizations behind world-spanning conspiracies
-Dumb shounen moments too

I'll be recruiting 5-6 players to run 2 characters each, one "main" character (most likely an anime teen or young adult, who still has a lot of growing to do) and one "side" character (more powerful, probably a relatively older character.) The main and side parties will start off operating separately, but eventually be mixed up as plot allows and requires.

Interested? Sign up!!! Game won't be for a long while (not until I finish running Soleil, which has over a year left, minimum.) But with the amount of plotting and planning, signing up early is the only way I can get everything done.

1. What name/alias do you go by?
2. What's your plurk username?
(Or other social media contact.)
3. Character concept? At least for the main character.
4. Anything you want to see in game?
5. What kind of group would you prefer for the main cast?
In other words, do you want to be Bracers? A special unit of Valeria? A military school class? Something else?
6. Link your favorite AMV!

lesyay: (*bernkadelta 2)
Q: Say what now?
A: This is a recruitment for Adventures in Ooo, a tabletop RPG based on Adventure Time and run in Fate Accelerated.

Q: What's Fate Accelerated?
A: Fate Accelerate is a tabletop RPG system based on the Fate system but (even more) streamlined. It's set up for a faster pace, which works well for Adventure Time's episodic and fast-paced style! There's less of a focus on skills and what specifically you can do and more on how you do things.

Q: But how are you gonna run it?
A: It'll be run out of Roll20, an online tabletop client. Signing up is required, but it's also free.

Q: Tell me more about Adventures in Ooo!
A: Adventures in Ooo will be set in the world of Ooo, but on a separate continent with original characters, kingdoms, creatures, and adventures. It'll keep the thematic elements and general feel of the canon material, though. Expect a lot of adventures, craziness, and character-driven drama.

From a player perspective, to keep in mind is that due to its episodic nature, we can have a rotating cast, running games even if everybody can't make it a certain week. (I think this is a big draw, okay? Schedules are hard.)

Q: Okay, but I don't really know about Adventure Time....
A: Adventure Time is set in a magical land called Ooo, which is (spoilers) actually Earth centuries after nuclear war decimated the world and left magic in its wake. There's a lot of inspiration from Dungeons and Dragons and other fantasy conventions, but with its own twist of zaniness and randomness. There's a Candy Kingdom run by an immortal bubblegum princess, for example. The plot tends to be a mix between outside adventure and interpersonal character problems. (Really, you should go watch it though.)

Q: What do I need to do to get into this thing?
A: Reply here with a few simple answers!

1. What name/nickname do you go by?
2. Your plurk username (I'm bad at keeping track of these okay)
3. How familiar are you with the canon?
4. What's your availability? (Feel free to note what's preferred within that as well.)
5. Character concept? Just something general is fine, but feel free to brainstorm on here if you want too.
6. Anything you want to be included in this corner of Ooo? (What's needed for your character to work, what you just want to see included, whatever. If your character is Pond Princess, there should probably be Lake Kingdom or something, for example. This is just to help me brainstorm ahead of time. Feel free to get back to this later.)
7. What's your favorite candy?

Profile

lesyay: (Default)
Emily Skye

January 2025

S M T W T F S
   1234
5678910 11
12131415161718
19202122232425
262728293031 

Syndicate

RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated May. 25th, 2025 07:12 am
Powered by Dreamwidth Studios