lesyay: (girls watching phone-screen)



EarthBound V

The year is 202X

Monday Blues, a small town in Eagleland




Nothing ever happens in Monday Blues, a small, dreary, suburban town in Eagleland. When the local gaming/cartoons/anime convention comes to town, it's about the only dang thing for the kids to do on a weekend! But that's when things start getting weird...

Erratic Tables, Cross Crossing Guards, Spirit Radios, War-Drobes, Seagulls.... what's happening to the world? And what can a ragtag group of kids do to save it?


Okay, what is this?

Welcome to EarthBound V, a game heavily inspired by EarthBound / the Mother series and run using the Valor tabletop game system. (Or possibly its variant, Valor Alter. That's still up in the air.)

The point is, you get to make a group of psychic kids (or dogs, or possibly teens) and go around the world, finding unique situations, defeating wild enemies, and saving the world from whatever the heck is going on.

What can you expect?
A lot of things! The power of hope and love. Weaponized nostalgia. Suburban nightmares. Mr. Saturn. Shopping trips. Adults being corrupted by capitalism. Free shipping. A guy with a flamethrower riding a motorcycle. A dog - possibly two dogs. An abandoned shopping mall. Card games. Powerful psychics. A message about friendship conquering all.

Does that sound fun?
If so, express some interest down below!

1. What name/alias do you go by?
2. What's your plurk username? (Or other social media contact.)
3. Character concept(s)?
4. Anything you want to see in game?
5. What is your favorite movie, book, game, or TV show from childhood?


lesyay: (Default)
In the modern world of demons, Netherworlds are sold to the highest bidder. Companies expand to the point that they make an entire Netherworld into their headquarters and the people who live there their employees. These employees are forced to work minimum wage jobs like Prinny Handling, Item Farming, and NPCing.

The Gag Economy is in full force, some demons needing to take on extra work (gag!) in order to make ends meet even still.

Meanwhile, Overlord X is eXpanding his Xetherworld Corporation, buying out other companies and crashing their Netherworld economies.

The Prinkertons arrive with nail bats to bust the kneecaps of any unruly employees.

Rosen Queen Co. dominates the Stacked Market, winning imaginary money that somehow gets converted into real money. But a group of unruly netbros have their eye on that Market...

It's a demon-eat-demon world out there, but maybe it doesn't have to be. Maybe all it needs... is you.

And a Union.



What?

Disgaea Valor 3 is an upcoming Valor campaign set in a world inspired by Disgaea. Previous knowledge of Disgaea Valor campaigns not required. Previous knowledge of Valor also not required. Previous knowledge of Disgaea also also not required, though that one would be helpful.

Interested? Respond below.

1. What name/alias do you go by?
2. What's your plurk username? (Or other social media contact.)
3. Character concept(s)?
4. Anything you want to see in game?
5. What is your favorite Capitalism Fail?

lesyay: (*blue poison glaucus 1)


TOUHOU: RESOLVE


Welcome to Gensokyo! What's Gensokyo, you ask? Consider it a little piece of the real world that we snipped off a couple centuries back when that whole "science" thing started getting popular, so that the creatures you now consider "myth" wouldn't fade away.

Gensokyo is a land of fairies, of youkai, of fierce demons and regal vampires. It's a land where Momotaro is history, and where there really are rabbits on the moon. There are humans too, of course - just enough of them to populate a village so that their belief and their fear can continue giving youkai the belief they need to exist.

You might be familiar with a certain lazy shrine maiden and scheming magician solving various incidents around Gensokyo. Don't worry about them, this is a Different Gensokyo. If that confuses you... just don't worry about it!

What we need are our own heroes, humans and youkai who will work together to solve our own Incidents. We might play by Spellcard rules, but these Incidents are no joke. Can you step up and be the people Gensokyo needs?

What, me? Don't be stupid. I'm just your normal every-day youkai. You can call me Mary, though. What we need is you.


Q&A TIME

Q. What is Touhou?
A. Go ask Quinn, you'll get a better answer.

Q. What is Valor?
A. The system we will be using to play Touhou: Resolve. There'll be some custom rules, stuff that'll be made clear before game start.

Q. When is the game?
A. It will start after I finish up Half-Plus. Estimation: Early 2024. Yeah, we're early.

Q. When will the game?
A. I've currently divided my games into "weekday games" or "weekend games," depending on tone and how hard it is to run. Touhou: Resolve will be a weekday game. Which day is not set in stone, and will depend on both GM and player availability as we get closer to game start. But expect a weekday evening, starting somewhere between 6 and 8 (maybe 9, but that's pushing it) Eastern Time.

Q. Why is the game?
A. Because Touhou is a rich setting for characters and spellcard rules are fun.

Q. Anything to keep in mind?
A. When it comes time to plan actual characters, it might be best to have a couple ideas in mind. Part of the selection process will be making sure the party isn't stepping on each other's toes for character beats, which means there probably won't be more than one shrine maiden, more than two humans, more than two outsiders, etc.

Q. Sounds cool, how do I sign up?
A.

1. What name/alias do you go by?
2. What's your plurk username? (Or other social media contact.)
3. Character concept(s)?
4. Anything you want to see in game?
5. Link your favorite AMV! Because I like AMVs.

lesyay: (blue flowers)

ARKNIGHTS: OVERDRIVE


Terra is a dangerous place to call home. Calamities can destroy nations. Nations can destroy cities. In cities, crime runs rampant. You can use Orignium to fight back, but then you risk contracting Oripathy, dying and shunned by everybody around you. What's left? Where is the hope?

Become the hope.




For setting information, consult Setting Information for Arknights: Overdrive

But what is Arknights: Overdrive?

Arknights: Overdrive will be a future tabletop campaign run in Valor.

Here's what you can expect:
-Global politics in a post-apoc/fantasy world
-A mix of gritty, darker tones with more hopeful themes, plus some action, pulp-y vibes
-Harsher themes than standard shounen faire
-Characters are ANIMAL PEOPLE dressed in tactical gear and cutting-edge fashion, with guns
-or swords
-while crying about their dead friends and sad backstories and shooting terrorists in the face
-or being weird sleazy shady lazy businesspeople we contain multitudes

Interested? Drop a line with who you are and what you're possibly planning, what ideas you've got rattling around. Tell me what kind of organization we should headline. Ask questions. Go nuts.

EDIT
Now that we're doing more sign-up-y sign-ups, finalize those character concepts and give me your estimated availability for next year.
lesyay: (*croma 1)
The timeline theory proposes that history has only one true timeline. When significant changes occur, a timeline may branch, but time is not infinite - the flow of time spreads itself too thin, and one branch dies while the other continues on as the true timeline.

This was true... once. Before the destruction of the Chronos, the being that consumed time.




YEAR 1882
A DIFFERENT TIMELINE...

A NEW ADVENTURE BEGINS


Grab your sword, your gun, and your magic, and hop aboard a riverboat. Or steamship. Or starship.

Different timelines, alternate universes, they're real, and they're beginning to cross over. Something is breaking the fragile balance between them, and it's up to you to figure out what that is.


CHRONO X VALOR (pronounced Chrono Cross Valor) is a future tabletop campaign and a sequel campaign to Chrono Valor. Playing in Chrono Valor is not a requirement to play in Chrono X Valor, as they occur in different timelines anyhow.

In the main timeline, 1882 is the time of steamships, firearms, and cool hats. The world has five nations; Windam, the western kingdom of nobility and knights; Vola, the monster kingdom in the Eastern planes; the Lightwater Republic, a nation between the two along the Lightwater River; Frigg, the northern islands where Vikings and firearms both originate; and Ignes, the dry, arid Southern nation.

But in your timeline... who knows how history unfolded? Feel free to concoct strange alternate universes, we're gonna explore them all.

The system will be Valor, naturally.

If you're interested, leave a comment. Make sure to let me know who you are, share any character or AU ideas, or ask any questions you might have. Go wild.
lesyay: (my prince and princess)
I ART THOU.... THOU ART I.... FROM THE SEA OF THY SOUL, I COME...




Sopporo, Hokkaido
202X

The world keeps turning. Progress marches forward, steadily, but slowly.
Or, at least, it's supposed to.

But society turns on those that don't conform.
If a nail sticks out, it's only natural to hammer it in.

Aren't you tired of that?
If true freedom is what you seek...
Then accept your Persona.

Just be warned.
You're not the only ones with this power.


PERSONA VALIANT is a future tabletop campaign run in Valor using some custom rules. Swap personae on the fly for stat bonuses and techniques, and use the Social Links you gain between missions to assist you in future endeavors.

As game will not likely be starting for a long, long time, this is a general interest check, hype gauge, and idea discussion.

Persona Valiant will feature heavy themes, possibly including but not limited to discrimination, abuse, mental health crises, and suicide.

Interested? Comment below. Share character ideas if you have any, or ask questions. Anything goes.
lesyay: (a kiss from a duck)
Welcome to Valeria, a confederation of eight states brought together through alliances and shared history. They have a robust history of trade and mutual protection. The confederation is abundant with rivers, the largest of which is the Alba Ora, which splits and merges numerous times to create an interwoven system connecting each of the eight states together.
Since the Orbal Revolution took off, though, the people have been rapidly expanding into orbal technology, as well as using this new technology to construct massive canals to further connect the various states.

The eight states are:

Argon: Dominated by the city of Argon, the largest city of Valeria and the seat of its federal legislature. Argon also has the majority of the confederacy's foreign embassies, and as such it's considered the de-facto capital... at least by other countries, and by Argonians, but not by other members of the confederacy.
Zibell: Upriver from Argon, Zibell hosts a massive riverine city of its own. It owes its existence to river trade and merchant taxes. However, the recent canal projects have created more direct routes of marine trade, allowing people to bypass Zibell and forcing the city and state into a recession.
Kuton: A farming district rich in resources and surprisingly high population. The landowners of Kuton became monetary giants because of this. With their wealth and abundance of population, Kuton was chosen as the seat of Valeria's federal judicial system. But thanks to the Orbal Revolution, the landowners are making their farmlands more and more efficient, allowing them to displace people as they expand their domains.
Wald: A mountainous and less-populated state, Wald nevertheless remains an important cultural site for Valeria. It hosts the seat of Valeria's Septian Church, making it a site of religious importance and pilgrimage. Wald hosts two fairly prominent areas, and is currently in the middle of a project to construct a tunnel through the mountains to connect them.
Schelfaren: The state that was at the heart of Valeria's Orbal Revolution, it now boasts a number of colleges and universities, as well as being the seat of the most powerful orbal technology companies on the continent. Originally it held a number of mining towns, being situated at the foot of the mountains near Wald. It has a number of ministry seats in Valeria due to its former status as a production state and current status as an academic state.
Valrouis: Although situated in the most remote corner of Valeria, it was instrumental in forming the original confederacy. It hosts a large number of forests, forming the backbone of construction in Valeria. More recently, it's been heavily involved in the construction of the new canals all across Valeria. Its workers are a hardy bunch who brag of their strength and deeds.
Fidenae: A state situated on the Fidenae Peninsula, containing almost 3/4s of the confederacy's coastline. It hosts the Valeria Merchant Company, the largest merchant company in the confederacy, as well as the federal Merchant Navy, a naval power rivaling the largest of the more warlike countries.
Tevaneu: A large state bordering Weslan to the south-west, they share part of their language and culture with the warlike country. As a territory, they are fiercely independent, and cooperate with the rest of Valeria out of mutual aid. They form the backbone of Valeria's infantry military, as well as hosting the largest and most successful training halls for various forms of combat.

As various factions withing Valeria, both nationalistic and secessionary, come to a head, the various nations around Valeria begin to move. Weslan to the south-west is in the middle of its own civil war, but has often come into conflict with Tevaneu. Mystolia is a nation steeped in its own culture sharing a north-western border with Valeria - nobility and honor are a big deal in Mystolia, and their alliance with Valeria might only last as long as they believe Valeria holds it as well. And to the north, Saint Arche, the largest seat of religious power on the continent.

And that's not to mention the forces stirring in the shadows...


For further setting information, check out this setting post.




TRAILS OF VALOR will be a large tabletop game about the fate of Valeria, a country set in a world inspired by the Trails series of JRPGs. Naturally, the system will be Valor.

What you can expect:
-Lots of interconnecting plotlines
-Political intrigue
-Fighting monsters
-Good, evil, and every motivation in between
-Shadowy organizations behind world-spanning conspiracies
-Dumb shounen moments too

I'll be recruiting 5-6 players to run 2 characters each, one "main" character (most likely an anime teen or young adult, who still has a lot of growing to do) and one "side" character (more powerful, probably a relatively older character.) The main and side parties will start off operating separately, but eventually be mixed up as plot allows and requires.

Interested? Sign up!!! Game won't be for a long while (not until I finish running Soleil, which has over a year left, minimum.) But with the amount of plotting and planning, signing up early is the only way I can get everything done.

1. What name/alias do you go by?
2. What's your plurk username?
(Or other social media contact.)
3. Character concept? At least for the main character.
4. Anything you want to see in game?
5. What kind of group would you prefer for the main cast?
In other words, do you want to be Bracers? A special unit of Valeria? A military school class? Something else?
6. Link your favorite AMV!

lesyay: (*ahirue 2)
Looking for a tabletop featuring people that change gender, turn into animals, suffer from madcap magical items gone bad, and engage in all sorts of zany martial arts battles? Then look no further!

Based on Ranma ½, played in FATE Accelerated, I bring you Half-Plus (½+).

The basic premise: in modern Japan, teenage martial artists begin to explore the meaning of their own lives as they face curses, magic, martial arts rivals, sudden engagements, and more. Wuxia and martial arts tropes abound, magic makes its presence more and more known, and several people can turn into animals or change gender often against their will.

The inter-character drama is just as important, if not more important, than the martial arts fights. EXPECT DAYTIME SOAP OPERA LEVELS OF INTERCONNECTED LUNACY.

It's also going to be generally encouraged to explore character identities, whether its gender or sexuality or just what it means to be yourself.

This is an interest check and brainstorming plurk. We're still looking at a year out, or thereabouts.

Q&A TIME

Q: FATE Accelerated? I thought you were looking at a bunch of other systems!
A: I did, and I couldn't find anything to make battles as snappy as I'd like, or could handle out-of-battle scenes very well at all. That said, using FATE Accelerated isn't set in stone, if you have a suggestion for a better system let me know.

Q: I don't know anything about Ranma!?
A: That's not really a question! But that's fine. Just know that it can bounce between emotional and comedic, but often swings more comedic than not. And while the original touches on real issues surrounding gender or similar, the fandom tends to go a lot deeper into that sort of thing, and I do want to bring that to the tabletop scene.

Q: I don't know anything about FATE Accelerated!
A: Not even a question mark this time...? Well, it's fine. I (and likely some fellow players) can help you through it. And an advantage of FATE Accelerated is that it's a pretty simple system, too.

Q: Should I comment to this post with something to show my interest?
A: Heck yeah dude/dudette/nondude! I got a form and everything!


1. What name/alias do you go by?
2. What's your plurk username? (Or other social media contact.)
3. Character concept?
4. Anything you want to see in game?
5. Projected availability for Spring/Summer 2022?
6. Link your favorite nostalgic anime op/ed!


lesyay: (*ahirue 2)
Do you wish to cast off your fate?

Do you believe that a new path can be opened?

Attend the Moonlight Waltz in the Académie de Soleil et de Danse courtyard at midnight.

As the planet turns, the moon and sun watch overhead. Do not neglect this chance, lest you be eclipsed.





Académie de Soleil et de Danse is the premier dance school of Paris, France, hosting students from around the world. Graduates become ballerinas, choreographers, and dancers that lead the world through their movements.

CASTOR.
But all is not as it seems. You're all students of the Moon Class, right? Tough break.



POLLUX.
The Moon Class has to compete with each other. Every student is a rival. To fail is to be expelled.




CASTOR.
But hey! Maybe this whole Moonlight Waltz thing is just what you need. If you cast off your fate, maybe you can move on up to the Sun Class, right?


POLLUX.
You will have to compete for this chance as well. A series of duels... that is what the Moonlight Waltz is.




CASTOR.
Nothing in life is ever free, huh? Still, it has to be better than the life you live now... right?





CASTOR + POLLUX.

Come. Let us open the doors to defy fate together.





Académie de Soleil et de Danse is an original setting based on anime series like Revolutionary Girl Utena, Revue Starlight, and Princess Tutu. The game will be run in the tabletop system Valor, and be run over text using the online system/website roll20.

This is an interest and vague planning post, as we're looking at a start date in 2020 (barring one of my current games ending prematurely.) I'll ask for availability and finalize a player list once we approach that time.

Go ahead and comment if you're interested, and start workshopping a character concept if you'd like.

QUESTIONS

Q. Is the school co-ed?
A. Académie de Soleil et de Danse accepts students of any gender. Some traditional dances specify routines for men or women, but modern teachers will allow students of any gender to perform even those.

Q. How will duels be conducted?
A. Under the open night sky in the school courtyard. The duelists will be divided into pairs, each pair representing one of the eight planets. Students will also get a full transformation sequence, spiffy outfit, and cool weapons - whether these actually exist or is some sort of metaphor is uncertain.

Q. What about powers?
A. Characters, normally, have no powers. In the context of a duel, students may gain abilities that are outside the realm of normal physics, brought forth by their movements and hearts.

Q. Who are Castor and Pollux?
A. They are the judges, referees, and observers.

Q. Can I ask more questions?
A. Go right ahead and ask in ur comment.
lesyay: (*trupearl 1)
How much do you like transforming weapons, cool powers, and combat-based schools?

If the answer is "a whole bunch" then you probably want to play in VALR, a tabletop campaign based on RWBY.


SYSTEM

VALR will be played in, wait for it... Valor. The Valor roleplaying system is perfect for capturing the anime-esque, high-paced combat of RWBY. It's a little numbers, a lot of character building, and encourages good roleplaying. A pdf will be provided if you don't already have a copy of the book.


OVERVIEW

VALR will run with four players (it's kind of the thing in canon), playing four future hunters and huntresses as they hone their skills and face off against increasing threats from both the monsters that roam the world and from other people.

Start date will be once Chrono Valor finished (some time in 2018), days based on the availability of those involved and my other commitments. (Mondays could replace Chrono Valor directly, but I'm open to other days if the other games I'm in are finished by then.)


RECRUITMENT QUESTIONNAIRE

Because I like these

1. What name/alias do you go by?
2. What's your plurk username?
3. What days/hours are you available? Which do you prefer?
4. Character concept?
5. Anything you want to see in the game?
6. Gimme a picture of a cool weapon.

lesyay: (Default)
There once was a man named Gold Roger, whose infamy earned him the title of Pirate King. He lived the ideal life of a pirate, right up until his execution. Even there, he smiled. "The Age of Pirates is just beginning. One Piece awaits at the end of the Grand Line, and whoever finds it will find everything the world has to offer."

It's truly the golden age of piracy now, as his words inspired countless pirates to take to the seas in search of fame, wealth, and power.

This is Gold Roger's legacy. Where do you fit in?


SYSTEM

One Piece Valor will be run in the Valor roleplay system. It's grid based combat with flexible character creation, focusing on anime style combat and rewarding good roleplaying. A pdf will be provided for purposes of playing the game if you don't have the system (you should buy it though it's great.)


OVERVIEW

I'll be looking for five players to play as good natured pirates, seeking adventures on the high seas. Expect lots of action and copious amounts of personal drama.

Times I'm looking at (all EST):
Tuesday, after 6
Wednesday, after 6
Friday, after 5
Sunday, before 7


RECRUITMENT QUESTIONNAIRE

Fill this out losers

1. What name/alias do you go by?
2. What's your plurk username!
3. What days/hours are you available? Which do you prefer?
4. How canon familiar are you?
5. Character concept? Feel free to brainstorm here, too.
6. Anything you want to see in the game? (This'll help me plan stuff once I get the game rolling.)
7. What's your favorite anime opening?
lesyay: (*bernkadelta 2)
Q: What's all this about?
A: This is an interest and recruitment post for Disgaea Valor, a game that, as it sounds, is a Disgaea game run in the tabletop system Valor.

Q: What's Valor?
A: A system that uses grid-based combat and emphasized character customization, flexibility, and rewards you for being ridiculous or over the top - perfect for Disgaea, in other words. (If you don't have a copy, you can be provided a PDF once the game starts, as long as you don't share it or use it outside of this game.)

Q: And how is it going to be run? Like, how will we be playing this?
A: In Roll20, an online client for tabletop games. Free to signup and works like a charm - I've been using it to play tabletops for a while now, and I ran my last game in it.

Q: When are you planning on starting?
A: Once my current tabletop ends. I have a little over a month's worth of content left. But I want time to get planning on this game, so thus!

Q: What can you tell me about your planned Disgaea Valor?
A: I'll be aiming for the same feel and tone as the games. The characters will all start off as low-level demons (or whatever, there's always room for humans, prinnies, angels, and other races in Disgaea games) and work their way up to ridiculous powers. (You won't actually be reaching 9999 in system, but you might in character.)

Since every Disgaea takes place in separate Netherworlds anyway, so will this one. Brand new Netherworld, brand new characters.

Q: I don't actually know anything about Disgaea. Tell me about it!
A: Disgaea is a tactical-RPG franchise heavily inspired by anime. Every game takes place in a Netherworld where demons live under the rule of an Overlord, generally the most powerful demon in that Netherworld. Angels exist in a place called Celestia, and humans usually make appearances, whether they be from a fantasy world or modern Earth, although most of the time the focus is on the demons. And although demons have a skewed sense of morality, the good guys of the games aren't out-and-out evil so much as good-masquerading-as-evil.


RECRUITMENT QUESTIONNAIRE

Fill this out losers

1. What name/alias do you go by?
2. What's your plurk username!
3. What days/hours are you available? (Keep in mind this will be starting in January.)
4. How canon familiar are you?
5. Character concept? Feel free to brainstorm here, too.
6. Anything you want to see in the game? (This'll help me plan stuff once I get the game rolling.)
7. What present do you want for your winter holiday of choice this year?
lesyay: (*bernkadelta 2)
Q: Say what now?
A: This is a recruitment for Adventures in Ooo, a tabletop RPG based on Adventure Time and run in Fate Accelerated.

Q: What's Fate Accelerated?
A: Fate Accelerate is a tabletop RPG system based on the Fate system but (even more) streamlined. It's set up for a faster pace, which works well for Adventure Time's episodic and fast-paced style! There's less of a focus on skills and what specifically you can do and more on how you do things.

Q: But how are you gonna run it?
A: It'll be run out of Roll20, an online tabletop client. Signing up is required, but it's also free.

Q: Tell me more about Adventures in Ooo!
A: Adventures in Ooo will be set in the world of Ooo, but on a separate continent with original characters, kingdoms, creatures, and adventures. It'll keep the thematic elements and general feel of the canon material, though. Expect a lot of adventures, craziness, and character-driven drama.

From a player perspective, to keep in mind is that due to its episodic nature, we can have a rotating cast, running games even if everybody can't make it a certain week. (I think this is a big draw, okay? Schedules are hard.)

Q: Okay, but I don't really know about Adventure Time....
A: Adventure Time is set in a magical land called Ooo, which is (spoilers) actually Earth centuries after nuclear war decimated the world and left magic in its wake. There's a lot of inspiration from Dungeons and Dragons and other fantasy conventions, but with its own twist of zaniness and randomness. There's a Candy Kingdom run by an immortal bubblegum princess, for example. The plot tends to be a mix between outside adventure and interpersonal character problems. (Really, you should go watch it though.)

Q: What do I need to do to get into this thing?
A: Reply here with a few simple answers!

1. What name/nickname do you go by?
2. Your plurk username (I'm bad at keeping track of these okay)
3. How familiar are you with the canon?
4. What's your availability? (Feel free to note what's preferred within that as well.)
5. Character concept? Just something general is fine, but feel free to brainstorm on here if you want too.
6. Anything you want to be included in this corner of Ooo? (What's needed for your character to work, what you just want to see included, whatever. If your character is Pond Princess, there should probably be Lake Kingdom or something, for example. This is just to help me brainstorm ahead of time. Feel free to get back to this later.)
7. What's your favorite candy?
lesyay: (*bubbline 2)
This is me gauging interest in one of two different Fate campaign ideas. The idea is to figure out which one to go with and, while I'm at it, pinpoint exactly what players would want from either. You do not need to have an idea of what character you'd want to play or what days you're available: this is just to figure out what to go with and what to plan out.

All of these would be run in roll20, an online tabletop client. Check it out here.

If you're interested, please respond with which game (or both, that is cool too) you'd be interested in, and answer the questions for each - not being able to answer (or not having a preference for) each question is fine, but the more we figure out what people want from each game the better.

The ideas are as follows:


ADVENTURE TIME run in Fate Accelerated

Basics:
-Set in Ooo during canon more or less, but in a whole other part of the planet that hasn't been touched on (original characters, kingdoms, etc.)
-Episodic nature makes it easy for people who can't make it every week (we can run a rotating cast of sorts)
-Potential for zaniness and heartfelt drama
-D&D-inspired adventures with a twist

Questions:
1. How familiar are you with canon?
2. What would you be looking forward to the most in this game? (The kind of tone, adventures, etc. you prefer and enjoy the most in Adventure Time.)
3. Should there be a unifying "lead character" or "every character is a main character"?
4. Is there anything BESIDES zany madcap adventures and quests you'd want to be included?


MAGIC GIRL ACADEMY run in a modified Fate Core

Basics:
-Set in an original world
-Run in a modified Fate Core with a magic system in place
-School life of the magical wizarding variety
-The setting will definitely be a boarding school, but most of the rest is up in the air
-That said, I do want it to be a "modern day" setting, but beyond that...
-You get to help shape what kind of world it is! That's cool, right?

Questions:
1. What kind of magic system should it be? Rigid with set rules, or fluid and freeform? Does everybody learn the same kind of magic, or is it unique per person? Is it separated into schools, or run by magical themes?
2. That said, is there anything you'd FOR SURE want to be included in the magic system? For example, magic runes, ice magic, etc.?
3. How is magic treated in the world? Is it hidden from the world and existing in secret, a la Harry Potter, or is it out in the open? How widespread IS magic?
4. What sort of general "tone" do you want from this game? Super serious, somewhat silly? A lot of action?
5. Anything in particular you want to see in the school?
6. Is there anything not covered in the other questions that you REALLY want in this game? Dungeon-diving, flying airships, romance? Whether it's something in the world or a general idea, throw it out here.


Feel free to suggest other questions you think should be covered and I'll amend them in. Otherwise, have at it.
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